Yeah. I think it is a combination of elements. That are trainable.
So your obvious advice is to look for tells. Than they squint their eyes or drop their shoulders or something. And you can look for that but generally at some level that goes away.
Then there is your reactionary gap. So if you are out of range. They always have to step to reach you. Which then becomes that tell. And so being able to footwork that to your advantage helps.
Then there is forcing situations. So if you cut off an attack or give an opportunity.They will hopefully be baited in to throwing what you want them to throw. And because you know it’s coming you should be able to see it.
Then there is probabilitys. People tend to go left right left. So if a left has just been thrown you can start dodging or countering the right.
Then there is gaming people. So using all these above functions to essentially break the rules. Mess around with distances or give away tells to Then do something different. Maybe play a high risk game that sort of thing.
And I think all of these elements are able to be broken down and trained rather than say just being slick.